搜索资源列表
qianyi
- 千易ec模块,支持所有游戏d3d透视,很方便使用- YI ec module supports all games d3d perspective, it is easy to use
renwutous2
- 易语言D3D透视纯源码,无模块,支持多个D3D9游戏-Easy language D3D perspective pure source, no module supports multiple D3D9 games
HookGmae
- HookD3D源码 Hook所有游戏可以做透视 Hook D3D源码 Hook所有游戏可以做透视-All games can do perspective HookD3D source Hook All games can do perspective HookD3D source Hook All games can do perspective HookD3D source Hook
renwutoushi
- CF D3D人物透视,程序使用易语言动态链接库编译,游戏中可隔着墙壁看对敌人,辅助程序请勿非法传播-CF D3D character perspective, the program uses easy language compiler dynamic link library, the game can look across the wall of the enemy, auxiliary programs do not spread illegal
ts002
- 传说中的显卡驱动透视【HOOK显卡】 支持很多游戏 需要自己改模型id 模型id与D3D透视相同 源码用vs2010编译 注入方法 跟普通的D3D透视无区别 不支持中途注入 -The legend of the graphics driver [HOOK] perspective graphics support many game own model ID model ID and D3D on the same source
TurningPolyhedronSrc_0.0.1-2
- 一个D3d的游戏引擎,碰撞,粒子等都齐全。例子是摇立方,转载的-D3d a game engine, collision, particles and so complete. Examples are shaking cube, reproduced
tableD3DDll
- HOOK D3D透视例子(距离透视) 游戏战地之王-HOOK D3D
E_D3D9-1.0
- E_D3D9 1.0 d3d.e源码,一个可以写易语言3d游戏的模块1-E_D3D9 1 d3d.e source code, a can be written in easy language 3D module 1
D3DPHOOK
- 适用于cf,逆战,等等tx的fps游戏,hook显卡透视,非d3d透视,提供查考-It applies to cf, against the war, and so on tx of fps games, hook graphics perspective, non d3d perspective, providing examine
coders
- 使用D3D编写的简单开车游戏,新手可以看看,做的比较简陋,但应有的功能还是有的,包含开始界面,赛车选择,有背景音乐,可切换视角-Using D3D write simple driving game, beginners can see, the more humble, but its function or some, contains the start interface, the car selection, background music, can switch perspecti
yuyangame-yuandaima
- 游戏源代码,供大家参考以及研究 本人需要D3D窗口化工具。所以拿出源码游戏来和大家分享-Game source code, for your reference and research I need D3D window tool. So take out the source game to share with you
csfzym88
- CF枪神源码,内含多个枪神模块,源码,改变源码可自行编译进行辅助游戏-CF ancient E language for cf D3D game
E_DirectX
- E_DirectX 2.0 更新日志 - 2015-03-21 12:50 以下更改相对于 E_D3D9 1.0正式版: 1:[!]"E_D3D9" 改名为“E_DirectX".为其他DirectX组件作准备. 2:[!]调用"d3dx9_42.dll"库改为"d3dx9_39.dll"库.直接影响相关的ID3DX...类. 3:[!]优化各类(修改为继承),删除与基类重复的方法,相对减少源码体积(不